Version 2.3 now includes at the request of one of my users:
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Clicking on the icon launches the application and presents you with this screen. The buttons along the bottom of the screen are:
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This is where you will spend most of your time when using the Combat Tracker. At the start of an encounter you ask the PCs for their initiative rolls and you enter them by clicking on the Roll (outline in red) column header. A small text entry box will pop up for you to enetr the dice roll. This will be added to the character's initiative bonus to generate the total initiative roll. Do the same for all the characters (not forgetting any monsters and NPCs!). Then press the Sort button (highlighted in green) and the characters will be sorted in initiative order (lower image). To change a player's hit points click on HP in the table header bar. |
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Looks like Jodotha and Trimus have got lucky this time! |
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Before the session starts you will want to add in any new characters using this screen. I tend to enter an NPC and a monster 'placeholder' which I can use in each encounter, just modifying the initiative and saving throws each time. I have included in the screen most of the most useful stats and skills used in combat. Weight is entered in pounds and height in inches. If there are other items you would like to see in this screen, drop me a line. |
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As characters go up in level and their skills and stats change you will need to modify them. The Modify screen is identical in layout to the Add screen except that the current details are entered for you to change. Pressing cancel will stop the values being saved back to the main screen. |
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There are several checks you can roll secretly for the whole group. Select the skill/save to check and the difficulty class then press the Roll button. |
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The list show the skill/save value, dice roll, the total and the result, Pass or Fail, tough luck on the NPC this time! |
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To me the standard double or triple damage for critical hits is a bit dry and dull. I want a bit more flavour in my combat, so the critical hit generator was added to the Combat Tracker. Select the type of weapon (Piercing, Slashing or Bludgening) and then roll the bones! Sometime a critical hit will do no more than the standard 3e critical damage, sometimes it will. It's up to you the DM what you do with the result. |
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I don't know about you but I tend to roll more 1s than 20s so it was with deep reluctance that I introduced the critical miss generator. Again you select the type of weapon and roll the dice. I tend to say a critical miss has occured if a natural 1 is rolled and the second attack roll would miss or is also a natural 1. I have included spell failures as well in this table as well as a few extra critical fumbles. |
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