Version 1.0
Initial Release April 2006
Download izPopulator.


This application, which runs on Palm PDAs generates the following information:


Copy the files inside the zip archive onto your Palm. izPopulator will be visible in the D&D Catagory. The other files are libraries needed for izPopulator to run. If you already have these or newer versions on your Palm you do not need to install them.


Loading Screen To run izPopulator click on the izPop icon. A loading screen will be briefly displayed while the program is initialised, a progress bar will indicate how much longer you will have to wait (initialisation takes a few seconds on a Zire71).
Once the data is initialised a the main screen is displayed.

Populating Your Settlements

Main Screen izPopulator is very simple to use. Give your settlement a name, select the settlement size and the racial mix (these values/terms are those in the 3e DMG). Tap the Generate button and in less than a second you will have a description of your settlement.
Main Screen DiceBag Screen Here I have generated a settlement called Avondale (sounds familiar!). The textbox contains most of the information you need when running a campaign. It includes a breakdown of the races in the settlement, the occupations of those living there and the settlement's assets. In this case the description is too long to fit in the box so you can scroll down by using the down button below the box.
There are a number of menu options available by clicking on the titlebar or the menu silk key:
Save Memo
This saves the settlement as a memo so you can cut and paste it into your documents.
Save DB
This saves the settlement to an file on the Palm so that you can load it up again later.
Load ...
This allows you to load up a previously saved settlement. You are given a list of available settlements to chose from
Add Note
This allows you to add notes about the settlement
Credit and contact details
Tools/Dice Bag
This brings up a screen that allows you to roll individual dice or sets of dice. For example here is a 7 sets of 4d6 where the lowest value in each set has been dropped.


The code was written and designed using PocketC by Alan Jones. Data is from the 3e DMG and the Midkemia Press book, 'Cities.' Bug reports and suggestions for future versions should be sent to me.

Visitor Number:

Back to the toolbox.