iz Experience Calculator


Version 1.2
Initial Release April 2006
Version 2.0
Added monster filter May 2007
Download iz Experience Tracker.



Copy the files inside the zip archive onto your Palm. izXPCalc will be visible in the D&D Catagory. The other files are libraries and databases needed for izXPCalc to run.


Loading Screen Clicking on the izXPCalc icon launches the application. It firsts loads up the Challenge Ratings table that you last used (this can be changed via the Options menu item). This takes a few seconds on a Zire71. It also loads up the last set of players and monsters you used so you are ready to generate a new encounter. Generally you will add or amend the characters in the encounter, the number and type of monsters and then click on calculate. Simple!
Main Screen The buttons on the screen are:
Edit Party Details
Allows you to modify the members of the party and add new ones as time goes by.
Edit Monster Details
Allows you to modify the monsters in the encounter.
This calculates the XP per player, the encounter dificulty and how much treasure should be awarded for the encounter.
Exits the application
Menu Screen There are also several menu options accessed by clicking on the menu bar or by clicking on the menu silk button.
This opens the Options screen which allows you to choose which (if any) data file to load at start up and to change the data file you have currently loaded.
Save Enc. To memo
This saves the current encounter to a memo.
Version and contact details
Exits the application

Edit Party Details

Edit Party Screen In this screen you can add, delete and modify the characters taking part in the encounter. If you are like me, and DM several campaigns (three at the last count), you will need to make use of the Load and Save options. This allows you to save sets of PCs for later use, I tend to name them after one of the characters or the campaign name. If the party tends to split up you may wish to save several sets of characters for the same campaign, it makes it quicker later.
Edit Party Screen Clicking on the Load button brings up a list of available player sets. Click on the one you want to load or on a blank line, or outside the box, if you don't want to load any.

Edit Monster Details

Edit Monsters Screen In this screen you can add, delete and modify the monsters in the encounter. By clicking on the down arrow by the monster name field a list of monsters is displayed
Edit Monsters Screen The monsters are listed in alphabetical order. There are a number of files supplied with the application and these can be loaded from the Options menu item
Filter Monsters Screen A new feature is the monster filter screen. Here, by clicking on the filter button, you can specify a climate and a terrain type and a range of Challenge Ratings. Here I have chosen temperate aquatic creatures with a CR between 4 and 8 (inclusive).


Main Screen Once you have selected the players and the monsters for the encounter you press the Calculate button. Pressing Calculate caclculates the encounter information, including the XP per character and the suggested amount of treasure. It also gives the encounter a dificulty rating, to see if what you have planned is more suited to a final battle or a side show on the way to the villains hideout.

Save to Memo

Save To Memo Screen You can save the calculated encounter to a memo by clicking on the menu bar and then the Save To Memo option. If the memo name already exists then the new encounter will be appended to the old one.


Options Screen If you have a slower Palm then you might not want to load the data files in, instead you can just type the monsters in from the Monster Manual or from a site such as this as you need them. Here you can also choose which monster file you wish to load up. Here I have chosen Monster Manual I. The other files are subsets of this (Dragons, Low, Medium, High and Epic level etc.).
Happy Gaming!


The code was written and designed using PocketC by Alan Jones. It is based on John Dells' excellent Excel Spreadsheet. Challange Ratings and Monster Names are from the D20 SDK and the TSR monster manuals.. Bug reports and suggestions for future versions should be sent to me.

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