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Clicking on the izXPCalc icon launches the application. It firsts loads up the Challenge Ratings table that you last used (this can be changed via the Options menu item). This takes a few seconds on a Zire71. It also loads up the last set of players and monsters you used so you are ready to generate a new encounter. Generally you will add or amend the characters in the encounter, the number and type of monsters and then click on calculate. Simple! |
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The buttons on the screen are:
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There are also several menu options accessed by clicking on the menu bar or by clicking on the menu silk button.
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In this screen you can add, delete and modify the characters taking part in the encounter. If you are like me, and DM several campaigns (three at the last count), you will need to make use of the Load and Save options. This allows you to save sets of PCs for later use, I tend to name them after one of the characters or the campaign name. If the party tends to split up you may wish to save several sets of characters for the same campaign, it makes it quicker later. |
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Clicking on the Load button brings up a list of available player sets. Click on the one you want to load or on a blank line, or outside the box, if you don't want to load any. |
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In this screen you can add, delete and modify the monsters in the encounter. By clicking on the down arrow by the monster name field a list of monsters is displayed |
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The monsters are listed in alphabetical order. There are a number of files supplied with the application and these can be loaded from the Options menu item |
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A new feature is the monster filter screen. Here, by clicking on the filter button, you can specify a climate and a terrain type and a range of Challenge Ratings. Here I have chosen temperate aquatic creatures with a CR between 4 and 8 (inclusive). |
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Once you have selected the players and the monsters for the encounter you press the Calculate button. Pressing Calculate caclculates the encounter information, including the XP per character and the suggested amount of treasure. It also gives the encounter a dificulty rating, to see if what you have planned is more suited to a final battle or a side show on the way to the villains hideout. |
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You can save the calculated encounter to a memo by clicking on the menu bar and then the Save To Memo option. If the memo name already exists then the new encounter will be appended to the old one. |
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If you have a slower Palm then you might not want to load the data files in, instead you can just type the monsters in from the Monster Manual or from a site such as this as you need them. Here you can also choose which monster file you wish to load up. Here I have chosen Monster Manual I. The other files are subsets of this (Dragons, Low, Medium, High and Epic level etc.). |
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