Javier MaldovichNPC
CHARACTER BIO
Javier Maldovich is a 26 year old, Medium sized, Male Human, with green eyes and red hair. He stands 5' 8" tall and weighs 160 pounds. His world view is Chaotic Evil in nature, and is currently a worshipper of Rad

CHARACTER LEVELCLASSES and LEVELS
6Fighter 5 / Ranger 1

CURRENT EXPERIENCENEXT LEVEL ATNEEDED TO MAKE LEVELEXPERIENCE GAINED IN PLAY
15,00021,0006,000


HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
21
+5


DEX
18
+4


CON
--
--


INT
12
+1


WIS
14
+2


CHA
11
+0


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
345d12 +1d1215/+1
SPEED
MOVE
20
AC
ARMOR
282711=10+9+2+1+0+6+0
50
-6
+1

NORMAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+6=6+0+0+0+ + 
REFLEX
DEX
+7=1+4+0+2+ 
WILL
WIS
+3=1+2+0+0+ 
BASE ATTACK
+6/1
INITIATIVE
MODIFIER
+8=4+4
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+11=6+5
+0
+0
+
MELEE
ATTACK BONUS
+11/6=6+5
+0
+0
+
RANGED
ATTACK BONUS
+10/5=6
+4
+0
+0
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (SIZE/DMG TYPE)

Attack
Bonus

Damage

Critical

Lbs

I

+1 Sword, bastard (M/S)

9/4

1d10+8

19-20/x2

10



I

Shield spikes (T/P)

11/6

1d6+5

x2

5



I

Unarmed (T/B)

11/6

1d3+5

x2



I

+1 Sword, bastard (M/S)

5/0

1d10+8

19-20/x2

10


w

Shield spikes (T/P)

3

1d6+2

x2

5



I

Slam (/)

11

1d6+7



I — Main hand (Primary)w — Off hand (Secondary)I2 — Two-handed

Armour (SIZE/WGT TYPE)

Armour
Bonus

Max Dex

Armour
Check

Spell
Fail

Max
Speed

Lbs

+1 Full plate (M/H)

+9

+1

-5

35%

20 ft

50



Shield (SIZE)

Armour
Bonus

Armour
Check

Spell
Fail

Lbs

Shield, large, wooden, Masterwork (M)

+2

-1

15%

10



SKILLSMAX RANKS 9/4.5

NAME (KEY ABILITY)TOT
RNK
ABL
MSC
w
Appraise (Int)1 =
+1
w
Balance (Dex)*-2 =
+46
w
Bluff (Cha)0 =
+0
w
Climb (Str)*0 =1+56
w
Concentration (Con)0 =
+0
w
Craft–Armorsmithing (Int)1 =2+12
w
Diplomacy (Cha)0 =
+0
w
Disguise (Cha)0 =
+0
w
Escape Artist (Dex)*-2 =
+46
w
Forgery (Int)1 =
+1
w
Gather Information (Cha)0 =
+0
w
Heal (Wis)5 =1+2+2
w
Hide (Dex)*-1 =1+46
w
Intimidate (Cha)0 =
+0
w
Jump (Str)*-1 =
+56

Knowledge–Navigation (Int)2 =1+1

Knowledge–Streetwise (Int)5 =4+1

Knowledge–War (Int)4 =3+1
w
Listen (Wis)4 =
+2+2
w
Literacy ()0 =
+0
w
Move Silently (Dex)*-2 =
+46
w
Perform (Cha)0 =
+0
w
Remote View (Int)1 =
+1
w
Ride (Dex)7 =3+4
w
Scry (Int)1 =
+1
w
Search (Int)1 =
+1
w
Sense Motive (Wis)2 =
+2
w
Spot (Wis)4 =
+2+2
w
Swim (Str)**-10 =2+517
w
Use Rope (Dex)4 =
+4
w
Wilderness Lore (Wis)4 =2+2

w Can be used untrained * Armor Check penalty** -1 per 5 lbs gear

Equipment Description

Value
Each

Qty

Lbs

Equipment Description

Value
Each

Qty

Lbs

J+1 Full plate2,650 g150°Shield spikes10 g15
yBackpack2 g12¬Periapt of Wisdom (+2)4,000 g1
yBit and bridle2 g1(1)
yFlint and steel1 g1(—)
yHealer`s kit50 g11
ySaddle, military20 g1(30)
ySaddlebags4 g1(8)
yTorch (2)2 c12
yTraveler`s outfit1 g15
yWarhorse, light150 g1(—)
yWhetstone2 c11
vShield, large, wooden, Masterwork157 g110
°+1 Sword, bastard2,335 g110

Carried Weight

86 lbs

1-153

154-306

307-460

460

920

2300

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag

u Armour² Gem|Arty Goods6 Potion¡ Ringd Rod
b Scrollv Shieldf Staff! Wand° Weapon¬ Wondrous


Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Proficient

Proficient

Proficient

Proficient

Proficient

Proficient

Alertness — You have finely tuned senses. +2 bonus on all Listen and Spot checks (PH80).

Cleave — If you drop your opponent, take an extra attack against another nearby. (PH80).

Combat Reflexes — You can make a number of additional attacks of opportunity equal to your Dex mod (PH80).

Dodge — Receive a +1 dodge bonus to AC against attacks from one opponent. (PH81).

Great Cleave — As Cleave, with no limit to uses per round. (PH82).

Improved Initiative — You can react more quickly than normal in a fight. You get a +4 bonus on initiative checks (PH83).

Lightning Reflexes — You have faster-than-normal reflexes. +2 bonus to all Ref saves (PH83).

Power Attack — You can take a penalty on melee attack and add it to your damage roll. (PH84).

Shield Expert — You may use a shield as an off-hand weapon while retaining your bonus to armor.

Track — You can follow the trails of creatures across most types of terrain with a Wilderness Lore check (PH85).

Weapon Focus: Longbow, composite — You add +1 attack bonus with a chosen weapon. (PH86).

Weapon Focus: Sword, bastard — You add +1 attack bonus with a chosen weapon. (PH86).

Weapon Specialization: Sword, bastard — +2 damage bonus with a chosen weapon. (PH86).


Protective Items

Bonuses
Provided

Lbs

Periapt of Wisdom (+2)

Enhancement +2

This item grants a +2 enhancement bonus to Wis (DMG224).




Class Features

Fighter

Bonus Feat (3)

Ranger

Favored Enemy: Giant (+1)

Improved Two-Weapon Fighting

Martial weapon proficiency: all

Track

Special Attacks

Blood Drain (Ex)

Children of the Night (Su)

Create Spawn (Su)

Domination (Su)

Energy Drain (Su)

Special Qualities

Alternate Form (Su)

Damage Reduction (Su): 15/+1

Fast Healing (Ex): 5

Gaseous Form (Su)

Racial Traits: Undead

Resistance: Cold (Ex): 20

Resistance: Electricity (Ex): 20

Spider Climb (Ex)

Turn resistance (Ex)


Languages

Common


Coins

New Coins
Gained in Play

0 cp 
0 sp  
0 gp  
0 pp  
0 gp Total gp equivilent (approximate)


Description

Of average height and build, his most striking feature is his long mane of copper coloured hair and beard. He is not blessed with great intelligence, though neither is he stupid. He is friendly but prone to anger. He has a nasty scar on his throat, an injury that finally led to him leaving the military.

It is hard to miss his mane of copper coloured hair, his full beard and the puckered scar on his throat which makes his voice deep and husky. He has a set of dark green plate armour from his military days.


Personal History

Javier is a military man; he has spent time in the Glantri army and navy with great distinction fighting the forces that threatened the Principality of Boldavia with fearsome vigour. In his youth he ran away from home and fell into the clutches of a local crime lord and used his strength and nimbleness to raid rich money lenders. On one night he and his two companions stole a rich haul of gems and jewels but they left him with nothing in the rush to escape. He settled with his aunt and uncle and when his uncle died he inherited a small tavern, The Blue Lady, which now he has left the military he runs today.


Quick Reference Notes

He has knowledge of navigation, tracking and war which he picked up while serving in the military. He is skilled with sword and bow as well as being an accomplished horseman. He is strong and hearty yet nimble.

He is strongly attached to the inn his uncle left him even though business is not good. He still hopes one day to track down the two rogues that made off with his share of gems from his last haul. When the anniversary of that fateful day comes round he shuts the tavern and drinks himself into oblivion and it is a foolish man who comes knocking on the door seeking drink or shelter.

He can be a friendly host when the mood takes him but he can also be gruff and angry. He is unenthusiastic about most things other than his inn and his hopes of revenge.

He hides his vampiric nature well. In his last battle he slew the leader of the invading army in single combat but little did he know that his foe was a vampire and at the end he passed his taint onto Javier. He only kills when he has too as he knows that he is not powerful or rich enough yet to avoid the law, yet. He seeks out knowledge of the two rogues from all who travel through by regaling them of tales of his adventures.