Juneau DelgadoNPC
CHARACTER BIO
Juneau Delgado is a 47 year old, Medium sized, Male Human, with brown eyes and collar length grey hair. He stands 6' 0" tall and weighs 195 pounds. His world view is Neutral in nature, and is currently a worshipper of Garl Glittergold

CHARACTER LEVELCLASSES and LEVELS
13Wizard 13

CURRENT EXPERIENCENEXT LEVEL ATNEEDED TO MAKE LEVELEXPERIENCE GAINED IN PLAY
78,00091,00013,000


HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
8
-1


DEX
14
+2


CON
12
+1


INT
18
+4


WIS
15
+2


CHA
8
-1


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
4713d4
SPEED
MOVE
30
AC
ARMOR
121012=10+0+0+2+0+0+0




NORMAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+7=4+1+0+2+ + 
REFLEX
DEX
+6=4+2+0+0+ 
WILL
WIS
+10=8+2+0+0+ 
BASE ATTACK
+6/1
INITIATIVE
MODIFIER
+2=2+0
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+5=6+-1
+0
+0
+
MELEE
ATTACK BONUS
+5/0=6+-1
+0
+0
+
RANGED
ATTACK BONUS
+8/3=6
+2
+0
+0
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (SIZE/DMG TYPE)

Attack
Bonus

Damage

Critical

Lbs

I

+1 Whip (S/S)

10/5

1d2

x2

2

Bane: Magical Beast



I

Dagger (T/P)

5/0

1d4-1

19-20/x2

1



I2

Quarterstaff (L/B)

5/0

1d6-1

x2

4



I

Unarmed (T/B)

1/-4

1d3-1

x2



I

Quarterstaff (L/B)

1/-4;-3

1d6-1/1d6-1

x2

4



I — Main hand (Primary)w — Off hand (Secondary)I2 — Two-handed

SKILLSMAX RANKS 16/8

NAME (KEY ABILITY)TOT
RNK
ABL
MSC

Alchemy (Int)10 =6+4
w
Appraise (Int)4 =
+4
w
Balance (Dex)*2 =
+2
w
Bluff (Cha)-1 =
1
w
Climb (Str)*-1 =
1
w
Concentration (Con)13 =12+1
w
Diplomacy (Cha)-1 =
1
w
Disguise (Cha)-1 =
1
w
Escape Artist (Dex)*2 =
+2
w
Forgery (Int)4 =
+4
w
Gather Information (Cha)-1 =
1
w
Heal (Wis)2 =
+2
w
Hide (Dex)*2 =
+2
w
Intimidate (Cha)-1 =
1
w
Jump (Str)*-1 =
1

Knowledge–Arcana (Int)15 =11+4

Knowledge–Boating (Int)5 =1+4

Knowledge–Dreams (Int)5 =1+4

Knowledge–Five Shires Society (Int)15 =11+4

Knowledge–Glantrian Society (Int)15 =11+4

Knowledge–History (Int)5 =1+4

Knowledge–Law (Int)5 =1+4

Knowledge–Local (Int)5 =1+4

Knowledge–Politics (Int)5 =1+4

Knowledge–Portals & Gates (Int)10 =6+4

Knowledge–Sea Lore (Int)5 =1+4

Knowledge–Streetwise (Int)10 =6+4

Knowledge–The Planes (Int)10 =6+4

Knowledge–Underworld Contacts (Int)5 =1+4
w
Listen (Wis)2 =
+2
w
Literacy ()0 =
+0
w
Move Silently (Dex)*2 =
+2
w
Perform (Cha)-1 =
1

Profession–Astrologer (Wis)4 =2+2

Profession–Farmer (Wis)4 =2+2

Profession–Sailor (Wis)4 =2+2

Psicraft (Int)5 =1+4
w
Remote View (Int)4 =
+4
w
Ride (Dex)2 =
+2
w
Scry (Int)10 =6+4
w
Search (Int)4 =
+4
w
Sense Motive (Wis)2 =
+2

Spellcraft (Int)15 =11+4
w
Spot (Wis)2 =
+2
w
Swim (Str)**-5 =
14
w
Use Rope (Dex)2 =
+2
w
Wilderness Lore (Wis)2 =
+2

w Can be used untrained * Armor Check penalty** -1 per 5 lbs gear

Equipment Description

Value
Each

Qty

Lbs

Equipment Description

Value
Each

Qty

Lbs

yBackpack2 g12¬Brooch of Falling1,350 g1
yCoin: gp (47)47 g1(0.9)¬Cloak of displacement, minor (20% miss chance)25,000 g11
yCourtier`s outfit30 g1(6)¬Crystal ball42,000 g17
ySpell component pouch5 g13
ySpellbook, wizard`s15 g13
yTraveler`s outfit1 g1(5)
6Potion of Blur (CL3)300 g1
¡Ring of Wizardry (I)20,000 g1
bScroll of Polymorph Self (CL7), Lesser Geas (7), Fear (7), Mass Resist Elements (7), Lightning Bolt (5)3,175 g1
!Wand of Slow (CL5) (Charges: 18)4,050 g1
°+1 Whip: Bane: Magical Beast18,301 g12
°Dagger2 g11
°Quarterstaff0 g14

Carried Weight

23 lbs

1-26

27-53

54-80

80

160

400

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag

u Armour² Gem|Arty Goods6 Potion¡ Ringd Rod
b Scrollv Shieldf Staff! Wand° Weapon¬ Wondrous


Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Brew Potion — You can create potions, which carry spells within themselves. (PH80).

Combat Casting — You get a +4 bonus to Concentration checks made to cast a spell while on the defensive (PH80).

Craft Wand — You can create wands, which cast spells. (PH81).

Dirty Fighting — You deal an additional 1d4 points of damage.

Exotic Weapon Proficiency: Whip — You are proficient in an exotic weapon of your choice. (PH82).

Scribe Scroll — You can create scrolls, from which you can cast the scribed spells. (PH84).

Spell Penetration — You get a +2 bonus to caster level checks (1d20+caster`s level) to beat a creature`s spell resistance PH85).

Weapon Finesse: Whip — You can use Dex mod on melee attack rolls with a light weapon. (PH86).

Weapon Focus: Whip — You add +1 attack bonus with a chosen weapon. (PH86).


Protective Items

Bonuses
Provided

Lbs

Ring of Wizardry (I)

The wearer of this ring doubles first level arcane spells prepared(DMG195).

Cloak of displacement, minor (20% miss chance)

1

As the displacement spell, but grants a 20% miss chance (DMG213).

Crystal ball

7

This item allows the user to see over virtually any distance (DMG213).

Brooch of Falling

Acts as if a 3rd level feather fall was cast on the player when they fall more than 10`. 3d10 charges when found.




Class Features

Wizard

Bonus Feat (2)

Scribe Scroll

Spellbooks

Spells

Summon Familiar

Wizard weapon proficiencies


Languages

Common, Dwarven, Giant, Halfling


Coins

New Coins
Gained in Play

0 cp 
0 sp  
47 gp  
0 pp  
47 gp Total gp equivilent (approximate)



Animal (size/race)

Str

Dex

Con

Int

Wis

Chr

For

Ref

Wil

Init

Scabbers (T/Rat)

5

15

10

12

12

2

+4

+6

+9

+2

Align

Speeds

AC-Base

AC-Flat

AC-Tch

Hit Die

HP

N

15; Climb 15

28

26

14

13d8

23

Attack

Attack Bonus

Damage

Crit

Bite

+10

1d3-3

20/x2

Special Qualities: Scent (Ex)

Features: Empathic Link, Share Spells, Improved Evasion, Alertness, Touch, Speak with Master, Speak with Animals of its Type, Spell Resistance, Scry on Familiar

Feats: Weapon Finesse: Bite

Skills: Climb +12, Hide +17, Scry +10, Move Silently +9, Concentration +13



WIZARD SPELLS
Specialized: Conjuration
Prohibited: Transmutation

LEVELS0123456789
Known:07444442
Per Day:4+19+15+15+15+13+12+11+1

7th LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Delayed Blast Fireball
V,S,M21
Yes
1 Action
400 ft.+40 ft./level
Special
Reflex half

School of Evocation / 1d8 fire damage/level; you can delay blast for 5 rounds (PH191).

Power Word, Stun
V21
Yes
1 Action
25 ft.+5 ft./2 levels
Special
None

School of Conjuration / Stuns creature with up to 150 hp (PH237).
1
Spell Turning
V,S,M/DF21
-
1 Action
Personal
10 minutes/level
Will negates

School of Abjuration / Reflect 1d6+4 spell levels back at caster (PH255).
+1
Summon Monster VII
V,S,F/DF21
No
1 Action
25 ft.+5 ft./2 levels
1 round/level
None

School of Conjuration / Calls outsider to fight for you (PH259).
6th LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Geas/Quest
V,S,M20
No
1 Action
25 ft.+5 ft./2 levels
1 day/level or until discharged
None

School of Enchantment / As lesser geas, plus it affects any creature (PH208).
1
Legend Lore
V,S,M,F20
Special
0
Personal
Special


School of Divination / Learn tales about a person, place, or thing (PH219).
+1
Summon Monster VI
V,S,F/DF20
No
1 Action
25 ft.+5 ft./2 levels
1 round/level
None

School of Conjuration / Calls outsider to fight for you (PH259).
1
True Seeing
V,S,M20
Harmless
1 Action
Touch
1 minute/level
Will negates

School of Divination / See all things as they really are (PH267).
5th LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE
1
Cloudkill
V,S19
Yes
1 Action
100 ft.+10 ft./level
1 minute/level
Special

School of Conjuration / Kills 3 HD or less; 4-6 HD save or die (PH185).
1
Cone of Cold
V,S,M/DF19
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Reflex half

School of Evocation / 1d6 cold damage/level (PH186).
1
Energy Buffer
V,S19
Yes
1 Action
Touch
24 hours
None

School of Abjuration / Absorbs 1d6/caster level points of damage from one energy type (Acid, Cold, Electricity, Fire, Sonic). (T&B87)
+1
Summon Monster V
V,S,F/DF19
No
1 Action
25 ft.+5 ft./2 levels
1 round/level
None

School of Conjuration / Calls outsider to fight for you (PH259).
4th LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE
1
Solid Fog
V,S,M18
No
1 Action
100 ft.+10 ft./level
1 minute/level
None

School of Conjuration / Blocks vision and slows movement (PH253).
2
Stoneskin
V,S,M18
Harmless
1 Action
Touch
10 minutes/level
Will negates

School of Abjuration / Stops blows, cuts, and slashes (PH257).
1+1
Summon Monster IV
V,S,F/DF18
No
1 Action
25 ft.+5 ft./2 levels
1 round/level
None

School of Conjuration / Calls outsider to fight for you (PH259).
1
Wall of Fire
V,S,M/DF18
Yes
1 Action
100 ft.+10 ft./level
Concentration+1 round/level
Special

School of Evocation / Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft (PH269).
3rd LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE
1
Fireball
V,S,M17
Yes
1 Action
400 ft.+40 ft./level
Instantaneous
Reflex half

School of Evocation / 1d6 damage per level, 20-ft. area (PH203).
2
Flame Arrow
V,S,M17
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
Special

School of Conjuration / Shoots flaming projectiles (extra damage) or fiery bolts (4d6 damage) (PH205).
2
Lightning Bolt
V,S,M17
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
Reflex half

School of Evocation / Electricity deals 1d6 damage/level (PH222).
+1
Summon Monster III
V,S,F/DF17
No
1 Action
25 ft.+5 ft./2 levels
1 round/level
None

School of Conjuration / Calls outsider to fight for you (PH259).
2nd LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE
2
Choke
V,S,M16
Yes
1 Action
25 ft.+5 ft./2 levels
1 round/level
Reflex half

School of Conjuration / Invisible hands made of force strangle the target for 1d4 damage per round, and hinder most actions. (T&B86)
2
Melf`s Acid Arrow
V,S,M,F16
Yes
1 Action
400 ft.+40 ft./level
1 round +1 round/3 levels
None

School of Conjuration / Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels (PH227).
+1
Summon Monster II
V,S,F/DF16
No
1 Action
25 ft.+5 ft./2 levels
1 round/level
None

School of Conjuration / Calls outsider to fight for you (PH258).
1
Web
V,S,M16
Yes
1 Action
100 ft.+10 ft./level
10 minutes/level
Reflex negates

School of Conjuration / Fills 20-ft. radius spread with sticky spider webs (PH271).
1st LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE
1
Charm Person
V,S15
Yes
1 Action
25 ft.+5 ft./2 levels
1 hour/level
Will negates

School of Enchantment / Makes one person your friend (PH183).
1
Grease
V,S,M15
No
1 Action
25 ft.+5 ft./2 levels
1 round/level
Special

School of Conjuration / Makes 10-ft. square or one object slippery (PH210).
1
Mage Armor
V,S,F15
Harmless
1 Action
Touch
1 hour/level
Will negates

School of Conjuration / Gives subject +4 armor bonus (PH223).
3
Magic Missile
V,S15
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Evocation / 1d4+1 damage; +1 missile/two levels above 1st (max +5) (PH224).
1
Mount
V,S,M15
No
1 Action
25 ft.+5 ft./2 levels
2 hours/level
None

School of Conjuration / Summons riding horse for 2 hr./level (PH231).
1
Obscuring Mist
V,S15
No
1 Action
25 ft.+5 ft./2 levels
1 minute/level
None

School of Conjuration / Fog surrounds you (PH233).
+1
Summon Monster I
V,S,F/DF15
No
1 Action
25 ft.+5 ft./2 levels
1 round/level
None

School of Conjuration / Calls outsider to fight for you.(PH258).
1
Unseen Servant
V,S,M15
No
1 Action
25 ft.+5 ft./2 levels
1 hour/level
None

School of Conjuration / Invisible force obeys your commands (PH268).
0 LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE
1
Arcane Mark
V,S14
No
1 Action
Touch
Permanent
None

School of Universal / Inscribes a personal rune (visible or invisible) (PH176).

Dancing Lights
V,S14
No
1 Action
100 ft.+10 ft./level
1 minute
Will disbelief

School of Illusion / Creates torches or other lights (PH190).

Daze
V,S,M14
Yes
1 Action
25 ft.+5 ft./2 levels
1 round
Will negates

School of Enchantment / Creature loses next action (PH191).
1
Detect Magic
V,S14
No
1 Action
60 ft.
Concentration, up to 1 minute/level
None

School of Universal / Detects spells and magic items within 60 ft (PH193).
1
Detect Poison
V,S14
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Divination / Detects poison in one creature or object (PH193).

Disrupt Undead
V,S14
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Necromancy / Deals 1d6 damage to one undead (PH197).

Flare
V14
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Fortitude negates

School of Evocation / Dazzles one creature (-1 attack) (PH206).

Ghost Sound
V,S,M14
No
1 Action
25 ft.+5 ft./2 levels
1 round/level
Will negates

School of Illusion / Figment sounds (PH209).
1
Light
V,M/DF14
No
1 Action
Touch
10 minutes/level
None

School of Evocation / Object shines like a torch (PH222).

Mage Hand
V,S14
No
1 Action
25 ft.+5 ft./2 levels
Concentration
None

School of Transmutation / 5-pound telekinesis (PH223).

Mending
V,S14
Harmless
1 Action
10 ft.
Instantaneous
Will negates

School of Transmutation / Makes minor repairs on an object (PH227).

Open/Close
V,S,F14
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will negates

School of Transmutation / Opens or closes small or light things (PH233).

Prestidigitation
V,S14
No
1 Action
10 ft.
1 hour/level
Special

School of Universal / Performs minor tricks (PH238).
+1
Ray of Frost
V,S14
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Conjuration / Ray deals 1d3 cold damage (PH243).

Read Magic
V,S,F14
-
1 Action
Personal
10 minutes/level


School of Universal / Read scrolls and spellbooks (PH243).

Repair Minor Damage
V,S14
Harmless
1 Action
Touch
Instantaneous
None

School of Transmutation / Repairs 1 point of damage to a construct (T&B96)

Resistance
V,S,M/DF14
Harmless
1 Action
Touch
1 minute
Will negates

School of Abjuration / Subject gains +1 on saving throws (PH245).

Description

He is tall and sturdy with a neatly trimmed grey beard and collar length grey hair. He dresses in shades of grey and pale ochre and carries a staff with a glowing blue stone atop it. His dark brown eyes are hidden beneath the brim of a shabby pointed hat.

He will stop to pick up a coin in the street even if it is a bent copper. In his manse he has a servant stationed in each of the many rooms as he has a phobia of empty rooms and will not enter one in case the door closes and he is unable to get out. He is also serious allergic to any potions created from spells in the enchantment school.


Personal History

Juneau is an adventuring mage, though these days he adventures less than in his youth, preferring to spend his time in his sprawling manse on the outskirts of the village of Mallowfern. At an early age his family was exiled from Glantri when they could not pay their taxes and they eventually settled in the Five Shires.

His ability at scrying means that many people come to him to find lost relatives. The sheriff sometimes visits to ask if he can see what the humanoids are planning. His knowledge of history and all things arcana mean that lower ranked mages and sorcerers often visit asking for advice. There is a good chance however that they will be sent away with a flea in their ear.


Quick Reference Notes

Juneau, like most wizards is very intelligent, but he is also surprisingly dextrous and hearty; especially given his age. He has a deep knowledge of matters arcane, political intrigue in Glantri and the Five Shires interests him greatly. He is skilled in scrying and studies the Planes and Portals with interest. His most surprising attribute however is his skill in the use of the whip. Many a foe has been thrown off guard when Juneau has tripped them with his whip.

Juneau still feels a close attachment to his tutor at the Glantrian school of magic who took him on despite his family history and haven been through a war he does what he can to prevent another.