| | | | | | |
ABILITY NAME
|
ABILITY SCORE
|
ABILITY MODIFIER
|
TEMPORARY SCORE
|
TEMPORARY MODIFIER
| STR
| 14
| +2
|
|
| DEX
| 12
| +1
|
|
| CON
| 8
| -1
|
|
| INT
| 12
| +1
|
|
| WIS
| 18
| +4
|
|
| CHA
| 7
| -2
|
|
|
| |
TOTAL
|
HIT DIE TYPE
|
DAMAGE REDUCTION
| | |
MOVEMENT TYPES and RATES
| HP POINTS | 33 | 6d10 +1d4 |
| | SPEED MOVE | 30 | | | | | | | | | | | | | | | | | | | | | | | | | | AC ARMOR | 14 | 13 | 12 | = | 10 | + | 2 | + | 0 | + | 1 | + | 0 | + | 0 | + | 1 | |
| | 10
| 0
| +6
|
| |
NORMAL
|
FLAT FOOTED
|
TOUCH AC
| |
BASE
| |
ARMOR BONUS
| |
SHIELD BONUS
| |
DEX BONUS
| |
SIZE BONUS
| |
NATURAL ARMOR
| |
MISC BONUS
|
MISS CHANCE
|
% SPELL FAILURE
|
ARMOR CHECK
|
MAX DEX
|
SPELL RESIST
|
|
|
TOTAL
| |
BASE SAVE
| |
ABILITY MODIFIER
| |
MAGIC MODIFIER
| |
MISC MODIFIER
| |
TEMPORARY MODIFIER
| |
CONDITIONAL MODIFIERS
| FORTITUDE CON | +4 | = | 5 | + | -1 | + | 0 | + | 0 | + | | + | | REFLEX DEX | +3 | = | 2 | + | 1 | + | 0 | + | 0 | + | | WILL WIS | +8 | = | 4 | + | 4 | + | 0 | + | 0 | + | |
| | | | | | INITIATIVE
MODIFIER
| | +1 | = | 1 | + | 0 | |
TOTAL
| |
DEX MOD
| |
MISC
|
| |
GRAPPLE ATTACK BONUS | +8 | = | 6 | + | 2
| + | 0
| + | 0
| + |
| MELEE ATTACK BONUS | +8/3 | = | 6 | + | 2
| + | 0
| + | 0
| + |
| RANGED ATTACK BONUS | +7/2 | = | 6
| + | 1
| + | 0
| + | 0
| + |
| |
TOTAL
| |
BASE ATTACK
| |
ABILITY MODIFIER
| |
SIZE MODIFIER
| |
MISC MODIFIER
| |
TEMP MODIFIER
|
| | | | | | Weapons (SIZE/DMG TYPE) | Attack Bonus | Damage | Critical | Lbs | | I2 | +2 Longsword (M/S) | 11/6 | 1d8+5 | 19-20/x2 | 4 |
|
| | I2 | Mighty comp. longbow +2, Masterwork (L/P) | | 1d8+2 | x3 | 3 |
|
| | 0 – 109 ft | 110 – 219 ft | 220 – 329 ft | 330 – 439 ft | 440 – 549 ft | 9/4 | 7/2 | 5/0 | 3/-2 | 1/-4 | 550 – 659 ft | 660 – 769 ft | 770 – 879 ft | 880 – 989 ft | 990 – 1099 ft | -1/-6 | -3/-8 | -5/-10 | -7/-12 | -9/-14 |
|
|
| | I | Dagger, Masterwork (T/P) | 9/4 | 1d4+2 | 19-20/x2 | 1 |
|
| | I | Dagger, Masterwork (T/P) | 7/2 | 1d4+2 | 19-20/x2 | 1 |
| | w | Dagger, Masterwork (T/P) | 7 | 1d4+1 | 19-20/x2 | 1 |
|
| | I | +2 Longsword (M/S) | 9/4 | 1d8+4 | 19-20/x2 | 4 |
| | w | Dagger, Masterwork (T/P) | 7 | 1d4+1 | 19-20/x2 | 1 |
|
| | I | Unarmed (T/B) | 8/3 | 1d3+2 | x2 | — |
|
| | I — Main hand (Primary) | w — Off hand (Secondary) | I2 — Two-handed |
|
|
| | | | | | | Armour (SIZE/WGT TYPE) | Armour Bonus | Max Dex | Armour Check | Spell Fail | Max Speed | Lbs | Leather, Masterwork (M/L) | +2 | +6 | 0 | 10% | 30 ft | 15 |
|
|
|
| | | | | | | | | | | SKILLS | MAX RANKS 10/5 |
|
NAME
(KEY ABILITY) | TOT |
| RNK |
| ABL |
| MSC |
| Animal Empathy (Cha) | 0 | = | 2 | – | 2 | |
| w
| Appraise (Int) | 3 | = | 2 | + | 1 | |
| w
| Balance (Dex)* | 1 | = |
| + | 1 | |
| w
| Bluff (Cha) | -2 | = |
| – | 2 | |
| w
| Climb (Str)* | 2 | = |
| + | 2 | |
| w
| Concentration (Con) | -1 | = |
| – | 1 | |
| w
| Diplomacy (Cha) | -2 | = |
| – | 2 | |
| w
| Disguise (Cha) | -2 | = |
| – | 2 | |
| w
| Escape Artist (Dex)* | 1 | = |
| + | 1 | |
| w
| Forgery (Int) | 1 | = |
| + | 1 | |
| w
| Gather Information (Cha) | -2 | = |
| – | 2 | |
|
| Handle Animal (Cha) | 0 | = | 2 | – | 2 | |
| w
| Heal (Wis) | 9 | = | 3 | + | 4 | + | 2
| w
| Hide (Dex)* | 1 | = |
| + | 1 | |
|
| Innuendo (Wis) | 5 | = | 1 | + | 4 | |
| w
| Intimidate (Cha) | -2 | = |
| – | 2 | |
|
| Intuit Direction (Wis) | 5 | = | 1 | + | 4 | |
| w
| Jump (Str)* | 2 | = |
| + | 2 | |
|
| Knowledge–Boating (Int) | 3 | = | 2 | + | 1 | |
|
| Knowledge–Martial Code (Int) | 3 | = | 2 | + | 1 | |
|
| Knowledge–Nature (Int) | 8 | = | 7 | + | 1 | |
| w
| Listen (Wis) | 6 | = |
| + | 4 | + | 2
| w
| Literacy () | 0 | = |
| + | 0 | |
| w
| Move Silently (Dex)* | 1 | = |
| + | 1 | |
| w
| Perform (Cha) | -2 | = |
| – | 2 | |
|
| Profession–Farmer (Wis) | 10 | = | 6 | + | 4 | |
| w
| Remote View (Int) | 1 | = |
| + | 1 | |
| w
| Ride (Dex) | 1 | = |
| + | 1 | |
| w
| Scry (Int) | 1 | = |
| + | 1 | |
| w
| Search (Int) | 3 | = |
| + | 1 | + | 2
| w
| Sense Motive (Wis) | 4 | = |
| + | 4 | |
| w
| Spot (Wis) | 6 | = |
| + | 4 | + | 2
| w
| Swim (Str)** | -5 | = |
| + | 2 | – | 7
| w
| Use Rope (Dex) | 1 | = |
| + | 1 | |
| w
| Wilderness Lore (Wis) | 14 | = | 10 | + | 4 | |
|
| | | w Can be used untrained
| * Armor Check penalty | ** -1 per 5 lbs gear |
|
|
| 1st LEVEL
|
| PREP | SPELL NAME | VSM | DC | SR | CASTING | RANGE | DURATION | SAVE |
| | | | | | | | |
| Alarm
| V,S,F/DF | 15
| No
| 1 Action
| 25 ft.+5 ft./2 levels
| 2 hours/level
| None
|
| School of Abjuration / Wards an area for 2 hours/level (PH172).
|
| Animal Friendship
| V,S,M | 15
| Yes
| 1 Action
| 25 ft.+5 ft./2 levels
| Instantaneous
| Will negates
|
| School of Enchantment / Gains permanent animal companions (PH173).
|
| Animal Trance
| V,S | 15
| Yes
| 1 Action
| 25 ft.+5 ft./2 levels
| Concentration
| Will negates
|
| School of Enchantment / Fascinates 2d6 HD of animals (PH174).
|
| Animal Trick
| V,S,DF | 15
| Yes
| 1 Action
| 25 ft.+5 ft./2 levels
| Instantaneous
| Will negates
|
| School of Transmutation / Your animal companion performs a trick. (MOTW82)
|
| Bloodhound
| V,S | 15
| -
| 1 Action
| Personal
| 1 hour/level
| None
|
| School of Divination / Grants extra checks when tracking. (MOTW84)
|
1
| Camouflage
| V,S,M | 15
| -
| 1 Action
| Personal
| 10 minutes/level
| None
|
| School of Transmutation / You change your coloring to match your environment, gaining a +10 to Hide checks. (MOTW85)
|
| Dawn
| V | 15
| Yes
| 1 Action
| Personal
| Instantaneous
| Fortitude negates
|
| School of Abjuration / All sleeping creatures in the area awaken. (MOTW86)
|
| Delay Poison
| V,S,DF | 15
| Harmless
| 1 Action
| Touch
| 1 hour/level
| Fortitude negates
|
| School of Conjuration / Stops poison from harming subject for 1 hour/level. (PH191).
|
| Detect Animals or Plants
| V,S | 15
| No
| 1 Action
| 400 ft.+40 ft./level
| Concentration, up to 10 minutes/level
| None
|
| School of Divination / Detects species of animals or plants (PH192).
|
| Detect Snares and Pits
| V,S | 15
| No
| 1 Action
| 60 ft.
| Concentration, up to 10 minutes/level
| None
|
| School of Divination / Reveals natural or primitive traps (PH194).
|
| Entangle
| V,S,DF | 15
| No
| 1 Action
| 400 ft.+40 ft./level
| 1 minute/level
| Special
|
| School of Transmutation / Plants entangle everyone in 40-ft-radius circle (PH200).
|
| Hawkeye
| V | 15
| -
| 1 Action
| Personal
| 10 minutes/level
| None
|
| School of Transmutation / Your range increment for projectile weapons increases by 50% and you gain +5 to spot checks. (MOTW89)
|
| Low-Light Vision
| V,S | 15
| Harmless
| 1 Action
| Touch
| 1 hour/level
| None
|
| School of Transmutation / The target gains low-light vision. (UE51)
|
| Magic Fang
| V,S,DF | 15
| Harmless
| 1 Action
| Touch
| 1 minute/level
| Will negates
|
| School of Transmutation / One natural weapon of subject creature gets +1 bonus to attack and damage (PH223).
|
| Pass without Trace
| V,S,DF | 15
| Harmless
| 1 Action
| Touch
| 1 hour/level
| None
|
| School of Transmutation / One subject/level leaves no tracks (PH234).
|
| Read Magic
| V,S,F | 15
| -
| 1 Action
| Personal
| 10 minutes/level
|
|
| School of Universal / Read scrolls and spellbooks (PH243).
|
| Resist Elements
| V,S,DF | 15
| Yes
| 1 Action
| Touch
| 1 minute/level
| None
|
| School of Abjuration / Ignores first 12 damage from one energy type each round (PH245).
|
1
| Speak with Animals
| V,S | 15
| -
| 1 Action
| Personal
| 1 minute/level
|
|
| School of Divination / You can communicate with natural animals (PH254).
|
| Summon Nature`s Ally I
| V,S,DF | 15
| No
| 1 Action
| 25 ft.+5 ft./2 levels
| 1 round/level
| None
|
| School of Conjuration / Calls elemental or animal to fight for you (PH260).
|
| Wings of the Sea
| S,M | 15
| Harmless
| 1 Action
| Touch
| 1 minute/level
| Fortitude negates
|
| School of Transmutation / +30 ft. to subjects swim speed (SS72)
|
| 1st LEVEL
|
| PREP | SPELL NAME | VSM | DC | SR | CASTING | RANGE | DURATION | SAVE |
| | | | | | | | |
| Charm Person
| V,S | 12
| Yes
| 1 Action
| 25 ft.+5 ft./2 levels
| 1 hour/level
| Will negates
|
| School of Enchantment / Makes one person your friend (PH183).
|
| Identify
| V,S,M/DF | 12
| No
| 8 Hours
| Touch
| Instantaneous
| None
|
| School of Divination / Determines single feature of magic item (PH216).
|
| Jump
| V,S,M | 12
| Yes
| 1 Action
| Touch
| 1 minute/level
| None
|
| School of Transmutation / Subject gets +30 on Jump checks (PH219).
|
1
| Mage Armor
| V,S,F | 12
| Harmless
| 1 Action
| Touch
| 1 hour/level
| Will negates
|
| School of Conjuration / Gives subject +4 armor bonus (PH223).
|
1
| Magic Missile
| V,S | 12
| Yes
| 1 Action
| 100 ft.+10 ft./level
| Instantaneous
| None
|
| School of Evocation / 1d4+1 damage; +1 missile/two levels above 1st (max +5) (PH224).
|
| Protection from Evil
| None | 12
| No
| 1 Action
| Touch
| 1 minute/level
| Will negates
|
| School of Abjuration / +2 AC and saves, counter mind control, hedge out elementals and outsiders (PH240).
|
| Spider Climb
| V,S,M | 12
| Harmless
| 1 Action
| Touch
| 10 minutes/level
| Will negates
|
| School of Transmutation / Grants ability to walk on walls and ceilings (PH255).
|
| Summon Monster I
| V,S,F/DF | 12
| No
| 1 Action
| 25 ft.+5 ft./2 levels
| 1 round/level
| None
|
| School of Conjuration / Calls outsider to fight for you.(PH258).
|
| True Strike
| V,F | 12
| -
| 1 Action
| Personal
| See text
|
|
| School of Divination / Adds +20 bonus to your next attack roll (PH267).
|
| 0 LEVEL
|
| PREP | SPELL NAME | VSM | DC | SR | CASTING | RANGE | DURATION | SAVE |
| | | | | | | | |
1
| Arcane Mark
| V,S | 11
| No
| 1 Action
| Touch
| Permanent
| None
|
| School of Universal / Inscribes a personal rune (visible or invisible) (PH176).
|
| Dancing Lights
| V,S | 11
| No
| 1 Action
| 100 ft.+10 ft./level
| 1 minute
| Will disbelief
|
| School of Illusion / Creates torches or other lights (PH190).
|
| Daze
| V,S,M | 11
| Yes
| 1 Action
| 25 ft.+5 ft./2 levels
| 1 round
| Will negates
|
| School of Enchantment / Creature loses next action (PH191).
|
1
| Detect Magic
| V,S | 11
| No
| 1 Action
| 60 ft.
| Concentration, up to 1 minute/level
| None
|
| School of Universal / Detects spells and magic items within 60 ft (PH193).
|
1
| Detect Poison
| V,S | 11
| No
| 1 Action
| 25 ft.+5 ft./2 levels
| Instantaneous
| None
|
| School of Divination / Detects poison in one creature or object (PH193).
|
| Disrupt Undead
| V,S | 11
| Yes
| 1 Action
| 25 ft.+5 ft./2 levels
| Instantaneous
| None
|
| School of Necromancy / Deals 1d6 damage to one undead (PH197).
|
| Flare
| V | 11
| Yes
| 1 Action
| 25 ft.+5 ft./2 levels
| Instantaneous
| Fortitude negates
|
| School of Evocation / Dazzles one creature (-1 attack) (PH206).
|
| Ghost Sound
| V,S,M | 11
| No
| 1 Action
| 25 ft.+5 ft./2 levels
| 1 round/level
| Will negates
|
| School of Illusion / Figment sounds (PH209).
|
| Light
| V,M/DF | 11
| No
| 1 Action
| Touch
| 10 minutes/level
| None
|
| School of Evocation / Object shines like a torch (PH222).
|
| Mage Hand
| V,S | 11
| No
| 1 Action
| 25 ft.+5 ft./2 levels
| Concentration
| None
|
| School of Transmutation / 5-pound telekinesis (PH223).
|
| Mending
| V,S | 11
| Harmless
| 1 Action
| 10 ft.
| Instantaneous
| Will negates
|
| School of Transmutation / Makes minor repairs on an object (PH227).
|
| Open/Close
| V,S,F | 11
| Yes
| 1 Action
| 25 ft.+5 ft./2 levels
| Instantaneous
| Will negates
|
| School of Transmutation / Opens or closes small or light things (PH233).
|
| Prestidigitation
| V,S | 11
| No
| 1 Action
| 10 ft.
| 1 hour/level
| Special
|
| School of Universal / Performs minor tricks (PH238).
|
| Ray of Frost
| V,S | 11
| Yes
| 1 Action
| 25 ft.+5 ft./2 levels
| Instantaneous
| None
|
| School of Conjuration / Ray deals 1d3 cold damage (PH243).
|
| Read Magic
| V,S,F | 11
| -
| 1 Action
| Personal
| 10 minutes/level
|
|
| School of Universal / Read scrolls and spellbooks (PH243).
|
| Repair Minor Damage
| V,S | 11
| Harmless
| 1 Action
| Touch
| Instantaneous
| None
|
| School of Transmutation / Repairs 1 point of damage to a construct (T&B96)
|
| Resistance
| V,S,M/DF | 11
| Harmless
| 1 Action
| Touch
| 1 minute
| Will negates
|
| School of Abjuration / Subject gains +1 on saving throws (PH245).
|