Ro’CalquistrilNPC
CHARACTER BIO
Ro’Calquistril is a 150 year old, Medium sized, Male Elf, High, with violet eyes and blonde hair. He stands 5' 4" tall and weighs 151 pounds. His world view is Lawful Neutral in nature, and is currently a worshipper of Mealiden Starwatcher

CHARACTER LEVELCLASSES and LEVELS
7Ranger 6 / Wizard 1 (favored)

CURRENT EXPERIENCENEXT LEVEL ATNEEDED TO MAKE LEVELEXPERIENCE GAINED IN PLAY
21,00028,0007,000


HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
14
+2


DEX
12
+1


CON
8
-1


INT
12
+1


WIS
18
+4


CHA
7
-2


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
336d10 +1d4
SPEED
MOVE
30
AC
ARMOR
141312=10+2+0+1+0+0+1
10
0
+6

NORMAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+4=5+-1+0+0+ + 
REFLEX
DEX
+3=2+1+0+0+ 
WILL
WIS
+8=4+4+0+0+ 
BASE ATTACK
+6/1
INITIATIVE
MODIFIER
+1=1+0
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+8=6+2
+0
+0
+
MELEE
ATTACK BONUS
+8/3=6+2
+0
+0
+
RANGED
ATTACK BONUS
+7/2=6
+1
+0
+0
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (SIZE/DMG TYPE)

Attack
Bonus

Damage

Critical

Lbs

I2

+2 Longsword (M/S)

11/6

1d8+5

19-20/x2

4



I2

Mighty comp. longbow +2, Masterwork (L/P)

1d8+2

x3

3



0 – 109 ft

110 – 219 ft

220 – 329 ft

330 – 439 ft

440 – 549 ft

9/4

7/2

5/0

3/-2

1/-4

550 – 659 ft

660 – 769 ft

770 – 879 ft

880 – 989 ft

990 – 1099 ft

-1/-6

-3/-8

-5/-10

-7/-12

-9/-14



I

Dagger, Masterwork (T/P)

9/4

1d4+2

19-20/x2

1



I

Dagger, Masterwork (T/P)

7/2

1d4+2

19-20/x2

1


w

Dagger, Masterwork (T/P)

7

1d4+1

19-20/x2

1



I

+2 Longsword (M/S)

9/4

1d8+4

19-20/x2

4


w

Dagger, Masterwork (T/P)

7

1d4+1

19-20/x2

1



I

Unarmed (T/B)

8/3

1d3+2

x2



I — Main hand (Primary)w — Off hand (Secondary)I2 — Two-handed

Armour (SIZE/WGT TYPE)

Armour
Bonus

Max Dex

Armour
Check

Spell
Fail

Max
Speed

Lbs

Leather, Masterwork (M/L)

+2

+6

0

10%

30 ft

15



SKILLSMAX RANKS 10/5

NAME (KEY ABILITY)TOT
RNK
ABL
MSC

Animal Empathy (Cha)0 =22
w
Appraise (Int)3 =2+1
w
Balance (Dex)*1 =
+1
w
Bluff (Cha)-2 =
2
w
Climb (Str)*2 =
+2
w
Concentration (Con)-1 =
1
w
Diplomacy (Cha)-2 =
2
w
Disguise (Cha)-2 =
2
w
Escape Artist (Dex)*1 =
+1
w
Forgery (Int)1 =
+1
w
Gather Information (Cha)-2 =
2

Handle Animal (Cha)0 =22
w
Heal (Wis)9 =3+4+2
w
Hide (Dex)*1 =
+1

Innuendo (Wis)5 =1+4
w
Intimidate (Cha)-2 =
2

Intuit Direction (Wis)5 =1+4
w
Jump (Str)*2 =
+2

Knowledge–Boating (Int)3 =2+1

Knowledge–Martial Code (Int)3 =2+1

Knowledge–Nature (Int)8 =7+1
w
Listen (Wis)6 =
+4+2
w
Literacy ()0 =
+0
w
Move Silently (Dex)*1 =
+1
w
Perform (Cha)-2 =
2

Profession–Farmer (Wis)10 =6+4
w
Remote View (Int)1 =
+1
w
Ride (Dex)1 =
+1
w
Scry (Int)1 =
+1
w
Search (Int)3 =
+1+2
w
Sense Motive (Wis)4 =
+4
w
Spot (Wis)6 =
+4+2
w
Swim (Str)**-5 =
+27
w
Use Rope (Dex)1 =
+1
w
Wilderness Lore (Wis)14 =10+4

w Can be used untrained * Armor Check penalty** -1 per 5 lbs gear

Equipment Description

Value
Each

Qty

Lbs

Equipment Description

Value
Each

Qty

Lbs

JLeather, Masterwork160 g115
yCoin: gp (5755)5,755 g1(115.1)
yHealer`s kit50 g11
ySpellbook, wizard`s15 g13
yTraveler`s outfit1 g1(5)
6Potion of Sneaking150 g1
¡Ring of Protection +12,000 g1
°+2 Longsword8,315 g14
°Arrows (50), Masterwork350 g1
°Dagger, Masterwork302 g22
°Mighty composite longbow +2, Masterwork600 g13

Carried Weight

36 lbs

1-58

59-116

117-175

175

350

875

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag

u Armour² Gem|Arty Goods6 Potion¡ Ringd Rod
b Scrollv Shieldf Staff! Wand° Weapon¬ Wondrous


Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Proficient

Proficient

Proficient

Proficient

Proficient

Point Blank Shot — You get a +1 bonus to attack and damage rolls with ranged weapons at ranges of up to 30 feet (PH84).

Scribe Scroll — You can create scrolls, from which you can cast the scribed spells. (PH84).

Track — You can follow the trails of creatures across most types of terrain with a Wilderness Lore check (PH85).

Weapon Focus: Longbow, composite — You add +1 attack bonus with a chosen weapon. (PH86).

Weapon Focus: Longsword — You add +1 attack bonus with a chosen weapon. (PH86).


Protective Items

Bonuses
Provided

Lbs

Ring of Protection +1

Deflection +1

The wearer receives a +1 deflection bonus to AC (DMG194).




Class Features

Ranger

Favored Enemy: Humanoid (Orc) (+2)

Favored Enemy: Magical Beast (+1)

Improved Two-Weapon Fighting

Martial weapon proficiency: all

Spells

Track

Wizard

Scribe Scroll

Spellbooks

Spells

Summon Familiar

Wizard weapon proficiencies

Special Qualities

+2 Saves vs. Enchantment Spells and Effects

Elven traits (Ex)

Immunity: Sleep Effects (Ex)

Low-light Vision (Ex)


Languages

Common, Elven, Orc


Coins

New Coins
Gained in Play

0 cp 
0 sp  
5,755 gp  
0 pp  
5,755 gp Total gp equivilent (approximate)



Animal (size/race)

Str

Dex

Con

Int

Wis

Chr

For

Ref

Wil

Init

Bluey (T/)

8

15

--

6

12

7

+5

+4

+5

+2

Align

Speeds

AC-Base

AC-Flat

AC-Tch

Hit Die

HP

LN

20; Fly 50 (Good)

16

14

14

7d10

16

Attack

Attack Bonus

Damage

Crit

Bite

+7

1d4-1

20/x2

Special Attacks: Poison (Ex)

Special Qualities: Racial Traits: Construct

Features: Empathic Link, Share Spells, Improved Evasion, Alertness

Languages: Common

Skills: Appraise +3, Wilderness Lore +14, Heal +9



RANGER SPELLS

LEVELS0123456789
Known:AllAll
Per Day:--2

1st LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Alarm
V,S,F/DF15
No
1 Action
25 ft.+5 ft./2 levels
2 hours/level
None

School of Abjuration / Wards an area for 2 hours/level (PH172).

Animal Friendship
V,S,M15
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will negates

School of Enchantment / Gains permanent animal companions (PH173).

Animal Trance
V,S15
Yes
1 Action
25 ft.+5 ft./2 levels
Concentration
Will negates

School of Enchantment / Fascinates 2d6 HD of animals (PH174).

Animal Trick
V,S,DF15
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will negates

School of Transmutation / Your animal companion performs a trick. (MOTW82)

Bloodhound
V,S15
-
1 Action
Personal
1 hour/level
None

School of Divination / Grants extra checks when tracking. (MOTW84)
1
Camouflage
V,S,M15
-
1 Action
Personal
10 minutes/level
None

School of Transmutation / You change your coloring to match your environment, gaining a +10 to Hide checks. (MOTW85)

Dawn
V15
Yes
1 Action
Personal
Instantaneous
Fortitude negates

School of Abjuration / All sleeping creatures in the area awaken. (MOTW86)

Delay Poison
V,S,DF15
Harmless
1 Action
Touch
1 hour/level
Fortitude negates

School of Conjuration / Stops poison from harming subject for 1 hour/level. (PH191).

Detect Animals or Plants
V,S15
No
1 Action
400 ft.+40 ft./level
Concentration, up to 10 minutes/level
None

School of Divination / Detects species of animals or plants (PH192).

Detect Snares and Pits
V,S15
No
1 Action
60 ft.
Concentration, up to 10 minutes/level
None

School of Divination / Reveals natural or primitive traps (PH194).

Entangle
V,S,DF15
No
1 Action
400 ft.+40 ft./level
1 minute/level
Special

School of Transmutation / Plants entangle everyone in 40-ft-radius circle (PH200).

Hawkeye
V15
-
1 Action
Personal
10 minutes/level
None

School of Transmutation / Your range increment for projectile weapons increases by 50% and you gain +5 to spot checks. (MOTW89)

Low-Light Vision
V,S15
Harmless
1 Action
Touch
1 hour/level
None

School of Transmutation / The target gains low-light vision. (UE51)

Magic Fang
V,S,DF15
Harmless
1 Action
Touch
1 minute/level
Will negates

School of Transmutation / One natural weapon of subject creature gets +1 bonus to attack and damage (PH223).

Pass without Trace
V,S,DF15
Harmless
1 Action
Touch
1 hour/level
None

School of Transmutation / One subject/level leaves no tracks (PH234).

Read Magic
V,S,F15
-
1 Action
Personal
10 minutes/level


School of Universal / Read scrolls and spellbooks (PH243).

Resist Elements
V,S,DF15
Yes
1 Action
Touch
1 minute/level
None

School of Abjuration / Ignores first 12 damage from one energy type each round (PH245).
1
Speak with Animals
V,S15
-
1 Action
Personal
1 minute/level


School of Divination / You can communicate with natural animals (PH254).

Summon Nature`s Ally I
V,S,DF15
No
1 Action
25 ft.+5 ft./2 levels
1 round/level
None

School of Conjuration / Calls elemental or animal to fight for you (PH260).

Wings of the Sea
S,M15
Harmless
1 Action
Touch
1 minute/level
Fortitude negates

School of Transmutation / +30 ft. to subjects swim speed (SS72)

WIZARD SPELLS

LEVELS0123456789
Known:04
Per Day:32

1st LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Charm Person
V,S12
Yes
1 Action
25 ft.+5 ft./2 levels
1 hour/level
Will negates

School of Enchantment / Makes one person your friend (PH183).

Identify
V,S,M/DF12
No
8 Hours
Touch
Instantaneous
None

School of Divination / Determines single feature of magic item (PH216).

Jump
V,S,M12
Yes
1 Action
Touch
1 minute/level
None

School of Transmutation / Subject gets +30 on Jump checks (PH219).
1
Mage Armor
V,S,F12
Harmless
1 Action
Touch
1 hour/level
Will negates

School of Conjuration / Gives subject +4 armor bonus (PH223).
1
Magic Missile
V,S12
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Evocation / 1d4+1 damage; +1 missile/two levels above 1st (max +5) (PH224).

Protection from Evil
None12
No
1 Action
Touch
1 minute/level
Will negates

School of Abjuration / +2 AC and saves, counter mind control, hedge out elementals and outsiders (PH240).

Spider Climb
V,S,M12
Harmless
1 Action
Touch
10 minutes/level
Will negates

School of Transmutation / Grants ability to walk on walls and ceilings (PH255).

Summon Monster I
V,S,F/DF12
No
1 Action
25 ft.+5 ft./2 levels
1 round/level
None

School of Conjuration / Calls outsider to fight for you.(PH258).

True Strike
V,F12
-
1 Action
Personal
See text


School of Divination / Adds +20 bonus to your next attack roll (PH267).
0 LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE
1
Arcane Mark
V,S11
No
1 Action
Touch
Permanent
None

School of Universal / Inscribes a personal rune (visible or invisible) (PH176).

Dancing Lights
V,S11
No
1 Action
100 ft.+10 ft./level
1 minute
Will disbelief

School of Illusion / Creates torches or other lights (PH190).

Daze
V,S,M11
Yes
1 Action
25 ft.+5 ft./2 levels
1 round
Will negates

School of Enchantment / Creature loses next action (PH191).
1
Detect Magic
V,S11
No
1 Action
60 ft.
Concentration, up to 1 minute/level
None

School of Universal / Detects spells and magic items within 60 ft (PH193).
1
Detect Poison
V,S11
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Divination / Detects poison in one creature or object (PH193).

Disrupt Undead
V,S11
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Necromancy / Deals 1d6 damage to one undead (PH197).

Flare
V11
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Fortitude negates

School of Evocation / Dazzles one creature (-1 attack) (PH206).

Ghost Sound
V,S,M11
No
1 Action
25 ft.+5 ft./2 levels
1 round/level
Will negates

School of Illusion / Figment sounds (PH209).

Light
V,M/DF11
No
1 Action
Touch
10 minutes/level
None

School of Evocation / Object shines like a torch (PH222).

Mage Hand
V,S11
No
1 Action
25 ft.+5 ft./2 levels
Concentration
None

School of Transmutation / 5-pound telekinesis (PH223).

Mending
V,S11
Harmless
1 Action
10 ft.
Instantaneous
Will negates

School of Transmutation / Makes minor repairs on an object (PH227).

Open/Close
V,S,F11
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will negates

School of Transmutation / Opens or closes small or light things (PH233).

Prestidigitation
V,S11
No
1 Action
10 ft.
1 hour/level
Special

School of Universal / Performs minor tricks (PH238).

Ray of Frost
V,S11
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Conjuration / Ray deals 1d3 cold damage (PH243).

Read Magic
V,S,F11
-
1 Action
Personal
10 minutes/level


School of Universal / Read scrolls and spellbooks (PH243).

Repair Minor Damage
V,S11
Harmless
1 Action
Touch
Instantaneous
None

School of Transmutation / Repairs 1 point of damage to a construct (T&B96)

Resistance
V,S,M/DF11
Harmless
1 Action
Touch
1 minute
Will negates

School of Abjuration / Subject gains +1 on saving throws (PH245).

Description

5’ 4” tall and 154 pounds with long blonde hair and violet eyes Ro’ does not stand out from the crowd, but that suits him fine. He dresses to blend in with the trees and shadows. He walks with a slight limb, especially on cold, damp mornings the legacy of a serious wound. Another wound cost him two fingers on his right hand but this tends to be hidden by the mailed gauntlets he wears.


Personal History

Ro’ is a hunter and guardian; a protector of the forest. He patrols the area between the Blackwater River and the River of Monsters, on foot and by punt. He has served the Grunalf clan chiefs in two major skirmishes against invading orcs and beastmen from the Broken Lands, suffering serious injuries in both.

A skilled tracker through the dense woodlands of his native Alfheim, Ro’ is also able to follow his foes over the rocky scrublands of the Broken Lands. He is also skilled in healing and he has sharp ears and eyes, useful attributes for a ranger who spends many weeks alone in the wilds.

He has strong religious beliefs and returns to the clan shrine whenever he can to give offerings to his ancestors. He is motivated by his hatred of orcs and all evil creatures that killed his best friend and many of his companions when he was younger.

He is terse and ill mannered unused to contact with fellow elves spending so much of his life alone. He dislikes dwarves and humans as he thinks that they do not do as much as they could do to stamp out the evils in the Broken Lands. He has in the past fallen in love with the patrons that he served but now, partly due to his injury, keeps his heart to himself.

He knows much about trees and the natural world. He has studied the ways of orcs and other evil humanoids to help him track them down. He has spent some time as a farmer, like his father, as well as several stints in the elven military forces.