Trebourne: Town Of Troubles

Green Slime (Medium-Sized Ooze)

HD: 2d10+10 (21hp)
Initiative: -5 (-5 Dex)
Speed: 5'
AC: 5
Attacks: None
Damage: See Below
Face/Reach: 5ft by 5ft / 5ft
Special Attacks: See Below
Special Qualities: See Below
Saves: Fort +1, Ref -4, Will -4
Abilities: Str 3, Dex 1, Con 11, Int -, Wis 1, Cha 1
Skills: -
Feats: -
Climate/Terrain: Any underground or ruin
Organisation: Solitary
Challenge Rating: 2
Treasure: ½ Normal Non Organic Treasure
Alignment: Always Neutral
Advancement: 3-5 HD (Medium-size) 6-8 HD (Large)

Green Slime cTSR

Description

A hideous growth, green slime is bright green, sticky, and wet. It grows in dark subterranean places on walls, ceilings and floors. Green slime is an infestation that all creatures avoid; it is burned out of caverns or mines if found. Once it has infected an area, it has a tendency to grow back, even after being frozen or burned away, because dormant spores can germinate years later. Green slime hates light and feeds on animal, vegetable, and metallic substances in dark caverns. Since it cannot move, this slime grows only when food comes to it. Sunlight dries it out and eventually kills it. Occasional huge slimes or colonies of dozens have been reported.

Combat

This slime cannot attack but is sensitive to vibrations and often drops from the ceiling onto a passing victim. Green slime attaches itself to living flesh and in 2-4 melee rounds turns the creature into green slime if a Fortitude save at DC15 fails. Each round Green slime eats through one inch of wood in an hour, but can dissolve metal quickly, going through plate armour in 3 rounds. The horrid growth can be scraped off quickly, cut away, frozen, or burned. A cure disease spell kills green slime, but other attacks, including weapons and spells, have no effect.


Back to the Town Of Troubles Home Page.


A Trimus Production for iz Software 2004