The Free City of Irongate
Details
Irongate (Metropolis): Standard LG 100000gp limit; Assets 171400000gp; Population 51400; Human 83%, Halfling 1%, Dwarf 15%, Gnome 1%,
Classes:
Adp13; Adp6(X2); Adp3(X4); Ari13; Ari6(X2); Ari3(X4); Bbn15; Bbn7(X2); Bbn3(X4); Bbn1(X8); Brd13; Brd6(X2); Brd3(X4); Brd1(X8); Clr18; Clr8(X2); Clr4(X4); Clr2(X8); Clr1(X16) Com20;
Com10(X2); Com5(X4); Com2(X8); Drd17; Drd8(X2); Drd4(X4); Drd2(X8); Drd1(X16); Exp20; Exp10(X2); Exp5(X4); Exp2(X8); Ftr15; Ftr7(X2); Ftr3(X4); Ftr1(X8); Mnk16; Mnk8(X2);
Mnk4(X4); Mnk2(X8); Mnk1(X16); Pal14; Pal7(X2); Pal3(X4); Pal1(X8); Rgr13; Rgr6(X2); Rgr3(X4); Rgr1(X8); Rog16; Rog8(X2); Rog4(X4); Rog2(X8); Rog1(X16); Sor16; Sor8(X2); Sor4(X4);
Sor2(X8); Sor1(X16); War19; War9(X2); War4(X4); War2(X8); Wiz16; Wiz8(X2); Wiz4(X4); Wiz2(X8); Wiz1(X16); Adp1(X169); Ari1(X169); Com1(X30610); Exp1(X90); War1(X146);
Facilities:
Almshouse(X11); Baker(X23); Boardinghouse(X17); Brewer(X22); Butcher(X17); Cheesemaker(X11); Grocer(X34); Hostel(X10); Inn(X45); Provisioner(X17); Tavern(X202); Vintner(X6); Blacksmith(X202);
Merchant(X269); Cobbler(X135); Cooper(X44); Leatherworker(X44); Mason(X34); Miller(X34); Potter(X17); Tanner(X22); Weaver(X17); Woodworker(X135); Apothecary(X5); Armorer(X11);
Bookbinder(X6); Bowyer/Fletcher(X22); Clockmaker(X3); Chandler(X10); Dyer(X11); Fine Clothier(X7); Furrier(X7); Glassblower(X6); Herbalist(X4); Jeweler(X5); Locksmith(X6); Tailor(X23);
Speciality Smith(X11); Tilemaker(X11); Weaponsmith(X17); Boat for Hire(X34); Carter(X135); Cartwright(X22); Porter(X23); Saddler(X11); Shipwright(X11); Stable(X34); Alchemist(X4);
Bounty Hunter(X14); Astrologer(X6); Barber(X45); Barrister(X5); Burgler(X7); Dragoman(X26); Engineer(X6); Fence(X34); Healer(X23); Interpreter(X13); Laborer(X337); Physician(X11);
Linkboy(X17); Minstrel(X34); Navigator(X17); Priest(X45); Sage(X5); Scribe(X7); Wizard(X17);
Important People
Elyane Mystica (Human Female, Wiz16)
Elyane Mysticais a dour, bad tempered wizard. She tends to keep himself to himself, though she has agreed to serve on the council with the mayor, His Resolute Honor, Cobb Darg. She lives in a tower near the centre
of town. It is not recomended that people visit her without an appointment, her fine collection of statues in the walled garden surrounding her tower is testament to her sharp temper. It is rumoured that she has
had numerous contacts with the famous 'Circle of Eight', most notably Bigby.
Kadril, High Tradepriest Of Zilchus (Human Male, Clr18)
Kadril always causes people to shudder when they first see him. He is grossly fat with lank long hair covering most of his face and has a generally unkempt appearance. He is rarely seen standing but even sitting he appears tall but his bulk tends to hide this fact. If he brushes the hair way from his face a massive scar is revealed that puckers and rucks the left size of his cheek almost obscuring his left eye. His left ear is missing giving him the appearance of a turtle in a wig. His robes are also untidy though clean and of a good quality.
He has a benign, slightly passive personality but occasionally he is given to practical jokes which gives a brief hint of what Kadril was llike as a younger man.
Zilchus was Kadril's parents' religion and as a young man he had a vision of Hextor raging across the land at the forefront of a graet army. He became a devout follower of Zilchus and during his studies came across an old book while working in the library. This told him more than he ever wanted to know about evil powers and vowed to fight evil where ever he could. This took him on many adventures until he was struck down, far from civilisation, by a cleric of Hextor and since then he has taken on an advisory role within the Irongate council.
Kadril, Male Human Clr18: Medium Humanoid ; HD 18d8+18(Cleric) ; hp 134; Init -1; Spd 20; AC 24(Flatfooted:25, Touch:14); Atk +14/9/4 base melee, +12/7/2 base ranged; +15/10/5 (1d8+2, +1 Morningstar); +12/7/2 (1d8, Crossbow, light); AL LN; SV Fort +15, Ref +8, Will +24; STR 12, DEX 9, CON 13, INT 11, WIS 26, CHA 4.
Skills: Concentration +22, Knowledge (Religion) +21, Spellcraft +21.
Feats: Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Brew Potion, Combat Casting, Craft Wand , Heighten Spell, Iron Will, Maximize Spell, Quicken Spell, Scribe Scroll , Shield Proficiency, Simple Weapon Proficiency.
Arion (Human Male Wiz8)
Arion found that adventuring was; dirty, dangerous and didn't pay too well. Instead he settled down within the walls of Irongate and concentrated on learning the crafts of item creation.
Arion, Male Human Wiz8: Medium Humanoid ; HD 8d4+16(Wizard) ; hp 37; Init +0; Spd 30; AC 10(Flatfooted:10, Touch:10); Atk +4 base melee, +4 base ranged; AL NG;
SV Fort +4, Ref +2, Will +7; STR 10, DEX 11, CON 15, INT 15, WIS 13, CHA 10.
Skills: Alchemy +13, Concentration +6, Craft (Armorsmithing) +4, Craft (Metalworking) +4, Craft (Weaponsmithing) +4, Knowledge (Arcana) +6, Knowledge (Weaponry) +6, Profession
(Cartographer) +5, Scry +4, Sense Motive +3, Spellcraft +6.
Feats: Brew Potion, Combat Casting, Craft Magic Arms and Armor , Craft Wand , Scribe Scroll .
Spells Known (Wiz 4/5/4/3/2): 0 -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light,
Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance; 1st -- Charm Person, Mage Armor, Magic Missile, Magic Weapon,
Nystul's Magic Aura, Nystul's Undetectable Aura, Summon Monster I; 2nd -- Magic Mouth, Melf's Acid Arrow, Mirror Image, See Invisibility; 3rd --
Fireball, Flame Arrow, Hold Person, Lightning Bolt; 4th -- Polymorph Other, Polymorph Self, Stoneskin, Summon Monster IV.
Animal, Owl : CR 1; Tiny Animal ; HD 8d8 ( Animal) ; hp 18; Init + 3; Spd AC 19; Atk + 4 base melee, + 9 base ranged; +9 ( 1d2-2, Claws ); AL LG; SV Fort + 2, Ref + 5, Will + 8; STR 6, DEX 17, CON 10, INT 9, WIS 14, CHA 10.
Skills: Concentration +6, Hide +11, Listen +14, Move Silently +20, Scry +4, Sense Motive +3, Spot +6. Feats: Weapon Finesse: Claws.
A Trimus Production for iz Software 2004