Alertness — You have finely tuned senses. +2 bonus on all Listen and Spot checks (PH80).
Blind-Fight — Every time you miss your target due to concealment, reroll your miss chance to see if you actually hit (PH80).
Deflect Arrows — Deflect incoming arrows, crossbow bolts, spears, etc. (PH81).
Dodge — Receive a +1 dodge bonus to AC against attacks from one opponent. (PH81).
Exotic Weapon Proficiency: Tonfa — You are proficient in an exotic weapon of your choice. (PH82).
Great Fortitude — You are tougher than normal. You get a +2 bonus to all Fort saving throws (PH82).
Improved Trip — If you trip an opponent, you get an extra attack on that opponent. (PH83).
Improved Unarmed Strike — You suffer no attacks of opportunity when attacking without a weapon (PH83).
Mantis Leap — If you can jump to your opponent, you may make a charge attack and if successful your Str modifier is doubled (S&F7).
Stunning Fist — You can stun your melee opponent. (PH85).
Bracers of armor (+1)
This item adds a +1 armor bonus to the wearer`s AC (DMG211).
Cures 1d8+5 damage and neutralizes poison. 5 applications (DMG221).
-1 to Con and Int +2 to Dex
Belt of giant strength (+4)
This belt grants a +4 enhancement bonus to Str (DMG210).
Dragon Order (2nd Class)
Natural Armor +2
Provides protection to the wearer (+2 saves, HP, Natural Armour)
Gold with Ruby Eyes
Ioun stone (pink rhomboid)
This stone grants a +2 enhancement bonus to Con (DMG220).
Ring of Force Shield
When activated, a wall of force the size of a large shield comes into being. The force shield is +2 to AC with no check penalty (DMG194).
AC Bonus (+1)
Flurry of Blows
Monk Fast Movement
Monk weapon proficiencies
Purity of Body
Slow Fall (30 ft.)
Stunning Attack (6/day)
Wisdom Bonus to AC
Drink Like a Demon
Drunken Master armor limitation
Drunken Master Fast Movement
Gained in Play
|5 cp |
|7 sp || |
|88 gp || |
|3 pp || |
|119 gp ||Total gp equivilent (approximate)|