Mixnan CogboltSean
CHARACTER BIO
Mixnan Cogbolt is a 115 year old, Medium sized, Male Dwarf, Hill, with Brown eyes and Orange hair. He stands 4' 0" tall and weighs 190 pounds. His world view is Chaotic Good in nature, and is currently a worshipper of Kagyar

CHARACTER LEVELCLASSES and LEVELS
10Rogue 10

CURRENT EXPERIENCENEXT LEVEL ATNEEDED TO MAKE LEVELEXPERIENCE GAINED IN PLAY
45,71055,0009,290


HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
12
+1


DEX
14
+2


CON
12
+1


INT
16
+3


WIS
12
+1


CHA
11
+0


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
5010d6
SPEED
MOVE
15
AC
ARMOR
201812=10+6+2+2+0+0+0
20
-3
+3

NORMAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+7=3+1+3+0+ + 
REFLEX
DEX
+12=7+2+3+0+ 
WILL
WIS
+9=3+1+3+2+ 
BASE ATTACK
+7/2
INITIATIVE
MODIFIER
+2=2+0
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+7=7+1
+0
+-1
+
MELEE
ATTACK BONUS
+7/2=7+1
+0
+-1
+
RANGED
ATTACK BONUS
+8/3=7
+2
+0
+-1
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (SIZE/DMG TYPE)

Attack
Bonus

Damage

Critical

Lbs

I

+1 Mace, light (S/B)

8/3

1d6+2

x2

6



I2

Shortbow (M/P)

1d6

x3

2



0 – 59 ft

60 – 119 ft

120 – 179 ft

180 – 239 ft

240 – 299 ft

8/3

6/1

4/-1

2/-3

0/-5

300 – 359 ft

360 – 419 ft

420 – 479 ft

480 – 539 ft

540 – 599 ft

-2/-7

-4/-9

-6/-11

-8/-13

-10/-15



I

Dagger (T/P)

7/2

1d4+1

19-20/x2

1



I

Sap (S/B)

7/2

1d6+1

x2

3



I

+1 Dart (S/P)

1d4+2

x2

½



0 – 19 ft

20 – 39 ft

40 – 59 ft

60 – 79 ft

80 – 99 ft

9/4

7/2

5/0

3/-2

1/-4



I

Acid (flask) (T/—)

1d6

1.25



0 – 9 ft

10 – 19 ft

20 – 29 ft

30 – 39 ft

40 – 49 ft

8/3

6/1

4/-1

2/-3

0/-5



I

Unarmed (T/B)

3/-2

1d3+1

x2



I — Main hand (Primary)w — Off hand (Secondary)I2 — Two-handed

Armour (SIZE/WGT TYPE)

Armour
Bonus

Max Dex

Armour
Check

Spell
Fail

Max
Speed

Lbs

+3 Studded leather (M/L)

+6

+5

0

15%

20 ft

20



Shield (SIZE)

Armour
Bonus

Armour
Check

Spell
Fail

Lbs

Dragonhide Buckler (Green) (M)

+2

-1

5%

5



SKILLSMAX RANKS 13/6.5

NAME (KEY ABILITY)TOT
RNK
ABL
MSC
w
Appraise (Int)11 =8+3
w
Balance (Dex)*1 =2+23
w
Bluff (Cha)12 =10+0+2
w
Climb (Str)*7 =7+11
w
Concentration (Con)1 =
+1
w
Craft–Armorsmithing (Int)3 =
+3
w
Craft–Blacksmithing (Int)3 =
+3
w
Craft–Gemcutting (Int)3 =
+3
w
Craft–Locksmithing (Int)13 =10+3
w
Craft–Metalworking (Int)3 =
+3
w
Craft–Stonecarving (Int)3 =
+3
w
Craft–Stonemasonry (Int)3 =
+3
w
Craft–Trapmaking (Int)13 =12+32
w
Craft–Weaponsmithing (Int)3 =
+3
w
Diplomacy (Cha)4 =
+0+4

Disable Device (Int)19 =13+3+3
w
Disguise (Cha)0 =
+0
w
Escape Artist (Dex)*-1 =
+23
w
Forgery (Int)7 =4+3
w
Gather Information (Cha)12 =10+0+2
w
Heal (Wis)1 =
+1
w
Hide (Dex)*5 =6+23
w
Intimidate (Cha)4 =
+0+4
w
Jump (Str)*-2 =
+13
w
Listen (Wis)9 =8+1
w
Literacy ()0 =
+0
w
Move Silently (Dex)*7 =8+23

Open Lock (Dex)17 =12+2+3
w
Perform (Cha)0 =
+0

Pick Pocket (Dex)*4 =3+21
w
Remote View (Int)3 =
+3
w
Ride (Dex)1 =
+21
w
Scry (Int)3 =
+3
w
Search (Int)15 =10+3+2
w
Sense Motive (Wis)9 =8+1
w
Spot (Wis)4 =3+1
w
Swim (Str)**-12 =
+113

Use Magic Device (Cha)6 =6+0
w
Use Rope (Dex)5 =3+2
w
Wilderness Lore (Wis)1 =
+1

w Can be used untrained * Armor Check penalty** -1 per 5 lbs gear

Equipment Description

Value
Each

Qty

Lbs

Equipment Description

Value
Each

Qty

Lbs

J+3 Studded leather9,175 g120ySewing needle5 s1(—)
yAntitoxin (vial) (2)100 g1(2)ySoap (per lb.)5 s1(1)
yArtisan`s outfit1 g1(4)ySpyglass1,000 g1(1)
yBackpack (2)4 g1(4)yTent10 g1(20)
yBedroll1 s1(5)yThieves` tools, Masterwork100 g11
yBelt Pouch (4)4 g1yTorch (4)4 c1(4)
yBlanket, winter5 s1(3)yTraveler`s outfit1 g1(5)
yBlock and tackle5 g1(5)yWaterskin (full)1 g1(4)
yBottle, wine, glass2 g1(—)yWhetstone2 c1(1)
yCaltrops1 g1(2)6Potion of Cure Moderate Wounds (CL3)300 g6
yCandle (10)10 c1(—)6Potion of Cure Serious Wounds (CL5)750 g5
yChain (10 ft.) (2)60 g1(4)6Potion of Delay Poison (CL3)300 g2
yClimber`s kit80 g156Potion of Haste (CL5)750 g2
yCoin: cp (4)4 c1(0.1)6Potion of Invisibility (CL3)300 g6
yCoin: gp (209)209 g1(4.2)vDragonhide Buckler (Green)15 g15
yCoin: sp (7)7 s1(0.1)°+1 Arrows (20)940 g13
yCrowbar2 g1(5)°+1 Dart2,301 g1
yDisguise kit50 g1(8)°+1 Mace, light2,305 g16
yExplorer`s outfit10 g1(8)°+3 Arrow367 g60.9
yFishhook1 s1(—)°Acid (flask)10 g2
yFlint and steel1 g1(—)°Dagger2 g44
yGrappling hook1 g1(4)°Sap1 g13
yHammer5 s1(2)°Shortbow30 g12
yInk (vial)8 g1(—)¬Bag of holding (Bag 1)2,500 g115
yInkpen1 s1(—)¬Bracers of armor (+1)1,000 g11
yLantern, hooded7 g1(2)¬Cloak of resistance (+3)9,000 g11
yLock, amazing (4)600 g1(4)¬Hat of disguise2,000 g1
yLocksmith`s tools5 g1(5)
yMagnifying glass100 g1(—)
yMirror, small steel10 g1(0½)
yOil (pint) (4)4 s1(4)
yParchment (sheet) (10)10 g1(—)
yPole, 10-foot2 s1(8)
yPot, iron5 s1(2)
yRations, trail (per day) (10)50 s1(10)
yRope, silk (50 ft.) (2)20 g1(10)
ySack (11)11 s1(5½)

Carried Weight

70 lbs

1-43

44-86

87-130

130

260

650

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag

u Armour² Gem|Arty Goods6 Potion¡ Ringd Rod
b Scrollv Shieldf Staff! Wand° Weapon¬ Wondrous


Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Proficient

Investigator — You get a +2 bonus on all Gather Information checks and Search checks. [3.5]

Iron Will — You have a stronger will than normal. +2 bonus to all Will saves (PH83).

Nimble Fingers — You are adept at manipulating small, delicate objects. 3.5 pg98

Persuasive — You could sell a tindertwig to a troll (S&S40).


Protective Items

Bonuses
Provided

Lbs

Hat of disguise

This hat allows the wearer to alter his appearance, as change self (DMG218).

Cloak of resistance (+3)

Resistance +3
Resistance +3
Resistance +3

1

This cloak grants a +3 resistance bonus to all saving throws (DMG213).




Class Features

Rogue

Evasion

Medium Rogue weapon proficiencies

Rogue Special Abilities (1)

Rogue weapon proficiencies

Slippery Mind

Sneak Attack +5d6

Traps

Uncanny Dodge (Can`t be flanked)

Uncanny Dodge (Dex bonus to AC)

Special Qualities

+1 Attack vs. Orcs and Goblinoids

+2 Reflex Saves vs. Spells and Spell-like Effects

+2 Saves vs. Poison

+4 Dodge Bonus to AC vs. Giants

Darkvision (Ex): 60 ft.

Dwarven traits (Ex)

Stonecunning (Ex)


Languages

Common, Dwarven, Giant, Goblin, Undercommon


Coins

New Coins
Gained in Play

4 cp 
7 sp  
209 gp  
0 pp  
210 gp Total gp equivilent (approximate)


Description

Sure, let’s say he’s a follower of Kagyar. Makes sense, being both a dwarf and an artisan.

Mixnan is on the shorter and leaner side of dwarves at 4’0” tall and 190 lbs.

Appearance: Despite his vagabond lifestyle and ill-fitted attire (likely nicked or pawned), he attempts to maintain an immaculate appearance: his clothes are clean and crisp, and he keeps his orange beard cleanly cropped and trimmed (for a dwarf) and his face washed. He has brown eyes and is always winking at people.


Personal History

The idea I had was to make him an average civilian-turned-rogue. He began his career as a watch/locksmith, but was at some point forced into to a life of roguery due to unfortunate circumstances outside of his control. Rather than being a standard thief, though, I imagined a sort of sleuth or private detective, maybe a fantasy version of Sam Spade or Phillip Marlowe, but less mercenary. Maybe Jim Rockford in the Rockford Files is a good comparison: a truck driver who decided to become a gumshoe, and who thinks that he's hardboiled, but everyone else knows that he's just a big softy good guy (and he's eternally broke because of it, since he's always doing favours for victims who can't afford to pay anything). As such, the skills he has focus first on tinkering with locks and traps, second on information gathering and dealing with the underworld, and thirdly with actually 'pulling a job’.

Here's a vague idea of the background I was considering: Mixnan, who had started out as a law-abiding and respectable locksmith, had found that the nature of his trade put him in contact with some pretty nefarious characters. Just by going about his business he learned all sorts of ins and outs of the underworld; who was who, how one went about doing this or that. Often a shady individual would enter his workshop and try to convince him to disable or replace the traps they 'forgot' they had installed on a chest. On more than one occasion he had been sent to some aristocrat's recently burgled manse to replace the treasure vault's locks, only to discover from the way the traps were deactivated that the burglary had to have been a set up, cleverly staged to give the public impression that the lord's prized magic item (which in turn had been stolen from the thieves' guild) was no longer in his possession. At any rate, after digging his nose where it didn't belong one too many times (or two), Mixnan found himself on the wrong side of too many criminals, and had to hide away until the assassins stopped coming for him.

Now, years into his life of adventuring and mixing with the underworld, Mixnan has found that he simply has a knack for finding trouble, and the people who mean to cause it. He's a pretty good judge of character, and can generally eyeball someone for a sucker or a blackmailer, but for all that he doesn't know himself very well: while he likes to think of himself as a self-interested party, only willing to snoop around or build a trap if the pay is good enough and the risk minimal, those who have sought him out can tell that he hasn't got the stomach to take advantage of an innocent person, or the heart to turn down someone in trouble.